Public monster listing
Shuffling Zombie
0
None
- Medium,
- Natural,
- Animate
- (Undead)
- 0 XP
Initiative:
+0Senses:
Perception +-5,
HP:
0Bloodied:
0
AC:
0Fortitude:
0Reflex:
0Will:
0
Speed:
4
-
Immune:
Disease, Poison
Saving Throws:
+0Action points:
0
Standard Actions
Bash
(Weapon) ♦At-Will
Attack:
Basic Melee 1; +0 vs. ACHit:
6 damage.
Grab
(Weapon) ♦At-Will
Attack:
Special Melee 1; +0 vs. ReflexHit:
3 damage, and the target is grabbed (escape DC equals your Will).
Move Actions
Move
♦At-Will
Attack:
Special ;Effect:
The zombie stands up, crawls or shifts 1, or climbs or walks its speed. It cannot run.
Str
0 (+-5)Dex
0 (+-5)Wis
0 (+-5)Con
0 (+-5)Int
0 (+-5)Cha
0 (+-5)
Alignment
UnalignedPeryton
4
Skirmisher
- Medium,
- Natural,
- Beast
- 175 XP
Initiative:
+6Senses:
Perception +9,
HP:
54Bloodied:
27
AC:
18Fortitude:
17Reflex:
16Will:
15
Speed:
2
Saving Throws:
+0Action points:
0
Traits
Peryton's Prey
At the start of each of its turns, the peryton chooses one creature it can see. That creature is the peryton’s prey until the start of the peryton’s next turn.
Unhindered
When the peryton moves on its turn, it pulls with it any creature grabbed by it. The peryton can pull the creature vertically off a solid surface. During this movement, the creature remains grabbed, and this movement does not provoke an opportunity attack from the grabbed creature.
Standard Actions
Antler Bash
♦At-Will
Attack:
Basic Melee 1; +9 vs. ACHit:
2d6 + 3 damage, or 2d6 + 8 against the creature designated as the peryton’s prey. In addition, the target falls prone.
Flyby Attack
♦At-Will
Attack:
Special ;Effect:
The peryton flies up to its fly speed and uses antler bash once at any point during the movement. The peryton does not provoke opportunity attacks when moving away from the target of the attack.
Claw Snatch
♦Recharge
when first bloodiedAttack:
Special ;Effect:
Before and after the attack, the peryton can fly up to half its fly speed.
Feast
(Healing) ♦Encounter
Attack:
Special ;Effect:
Melee 1 (one dying humanoid). The target dies, and the peryton regains 15 hit points.
Str
18 (+4)Dex
15 (+2)Wis
14 (+2)Con
14 (+2)Int
10 (+0)Cha
8 (+-1)
Alignment
Chaotic EvilHuman Guard
4
Soldier
- Medium,
- Natural,
- Humanoid
- 175 XP
Initiative:
+6Senses:
Perception +8,
HP:
56Bloodied:
28
AC:
19Fortitude:
17Reflex:
16Will:
15
Speed:
5
Saving Throws:
+0Action points:
0
Standard Actions
Halberd
(Weapon) ♦At-Will
Attack:
Basic Reach 2; +11 vs. ACHit:
1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn
Powerful Strike
(Weapon) ♦Recharge
5Requirement:
Requires halberdAttack:
Special reach 2; +11 vs. ACHit:
1d10 + 7 damage, and the target is knocked prone
Crossbow
(Weapon) ♦At-Will
Attack:
Special Ranged 15/30; +10 vs. ACHit:
1d8 + 2 damage
Skills:
- Streetwise +8
Str
17 (+3)Dex
15 (+2)Wis
12 (+1)Con
16 (+3)Int
11 (+0)Cha
13 (+1)
Alignment
AnyLanguages
CommonEquipment
Chainmail, Halberd, Crossbow, Crossbow Bolts (20)Abalach-Re, Sorcerer-Queen
23
Controller
- Medium,
- Natural,
- Humanoid
- 25500 XP
Initiative:
+15Senses:
Perception +21, low-light vision
HP:
856Bloodied:
428
AC:
37Fortitude:
34Reflex:
36Will:
35
Speed:
8
Saving Throws:
+5Action points:
2
Traits
Morphic Soulburn
(Fire, psychic) ♦Aura
2Any enemy that starts its turn within the aura takes 10 fire and psychic damage and takes a -2 penalty to Fortitude, Reflex, or Will until the start of its next turn.
Spirit Flight
Abalach-Re becomes insubstantial and phasing while moving.
Standard Actions
Telekinetic Thrust
(Implement) ♦At-Will
Attack:
Basic Melee 1 or Ranged 10; +27 vs. FortitudeHit:
5d8 + 9 damage, and Abalach-Re slides the target 5 squares and the target is immobilized (save ends).
Disrupting Touch
(Force) ♦At-Will
Attack:
Basic Melee 3 or Ranged 10; +27 vs. ReflexHit:
3d10 + 4 damage, and ongoing 10 force damage (save ends).
Instinct Overload
(Implement, psychic) ♦At-Will
Attack:
Basic Melee 1 or Ranged 10; +27 vs. WillHit:
4d10 + 9 psychic damage, and Abalach-Re chooses a minor or a move action that the target must take during its next turn. Abalach-Re cannot make the target use a power.
Morphing Power Splice
♦At-Will
Attack:
Special ;Effect:
Abalach-Re makes three basic attacks. These attacks do not provoke opportunity attacks.
Defiling Field
(Necrotic, zone) ♦Recharge
when first bloodiedAttack:
Special ;Effect:
Abalach-Re creates a zone in a close burst 3 that lasts until the end of the encounter. When an enemy takes damage while within the zone, it also takes ongoing 15 necrotic damage (save ends).
Move Actions
Allocation
(Teleportation) ♦Recharge
when first bloodiedAttack:
Special ;Effect:
Abalach-Re teleports 10 squares. She then slides any creature adjacent to her 5 squares.
Triggered Actions
Vengeance of Adaptive Flesh
♦At-Will
Trigger:
Abalach-Re is hit by an attack.Attack:
Special Ranged 10; +27 vs. WillHit:
Ongoing 15 damage of the triggering damage type, if any. This attack does not provoke opportunity attacks.
Skills:
- Arcana +24
- Bluff +23
- History +24
- Insight +21
Str
17 (+3)Dex
19 (+4)Wis
20 (+5)Con
22 (+6)Int
27 (+8)Cha
24 (+7)
Alignment
Chaotic EvilLanguages
Abyssal, Common, Draconic, PrimordialEquipment
robes, Orb ImplementTorog
34
Lurker
- Huge,
- Immortal,
- Humanoid
- 195000 XP
Initiative:
+26Senses:
Perception +27, Darkvision
HP:
1232Bloodied:
616
AC:
48Fortitude:
47Reflex:
45Will:
46
Speed:
6
-
Immune:
attacks by characters below 20th levelResist:
20 Psychic
Saving Throws:
+5Action points:
2
Traits
Shared Torture
(Psychic) ♦Aura
10when any enemy within the aura makes a death saving throw, each conscious enemy within the aura takes 10 psychic damage.
Torturous Exhaustion
♦Aura
10when any enemy within the aura makes a saving throw against ongoing damage, that enemy is weakened until the end of its next turn. Enemies within the aura can choose not to make saving throws against ongoing damage to avoid this effect.
Perpetual Crawler
Torog cannot be knocked prone. He takes no penalties for his ruined legs, and crawls at his normal speed.
Standard Actions
Serrated Longsword
(Fire, Weapon) ♦At-Will
Attack:
Basic Reach 2; +39 vs. ACHit:
3d12 damage, and ongoing 5 fire damage (save ends)
Imprisoning Chains
♦At-Will
Attack:
Special Close burst 20; +37 vs. ReflexHit:
1d10 + 10 damage, and the target slides 5 squares and is restrained until the end of Torog’s next turn
Move Actions
Crawling Blood
♦At-Will
Attack:
Special ;Hit:
7d8 + 10Effect:
Torog moves his speed or shifts 1 square, and a crawling blood swarm (see the statistics block) appears in a square he left.
Minor Actions
Bond of Torture
(Charm, Psychic) ♦Recharge
when no creature is affected by this powerAttack:
Special Ranged 20; +39 vs. WillHit:
each time Torog takes damage, the target takes psychic damage equal to one-half the damage dealt to Torog. Each time the target takes damage from this effect, it can use an immediate reaction to end the effect by voluntarily becoming dominated by Torog (save ends)
Triggered Actions
Torturous Chainlash
♦At-Will
Trigger:
when Torog is hit by an attackAttack:
Special Close burst 20; +37 vs. ReflexHit:
1d10 + 10 damage, and the target is stunned until the end of Torog’s next turn
Other Actions
Sickle of Agony
(Weapon) ♦At-Will
Attack:
Special Reach 2; +39 vs. ACHit:
3d10 damage, and ongoing 5 damage (save ends)
Skills:
- Dungeoneering +32
- Endurance +31
- Intimidate +35
Str
33 (+11)Dex
20 (+5)Wis
30 (+10)Con
28 (+9)Int
28 (+9)Cha
27 (+8)
Alignment
EvilLanguages
all, telepathy 20Equipment
serrated longsword, sickle of agonyGreater Aspect of Leviathan
30
Brute
- Gargantuan,
- Aberrant,
- Beast
- 38000 XP
Initiative:
+15Senses:
Perception +22,
HP:
680Bloodied:
340
AC:
44Fortitude:
46Reflex:
35Will:
38
Speed:
4
-
Immune:
ColdResist:
0 Acid, 0 Fire
Saving Throws:
+2Action points:
0
Standard Actions
Bite
♦At-Will
Attack:
Basic Reach 4; +33 vs. ACHit:
4d8 + 11 damage
Crushing Bite
♦Recharge
5Attack:
Special Reach 4; +31 vs. FortitudeHit:
2d12 + 11 damage, and the target is dazed (save ends).
Slam Flurry
♦Encounter
Attack:
Special Reach 4; +32 vs. ACHit:
4d8 + 11 damageEffect:
The Leviathan makes three slam attacks against three different opponents
Swallow Whole
♦At-Will
Attack:
Special ; +31 vs. ReflexHit:
2d12 + 11 damage, and a Large or smaller target is swallowed. A swallowed target is grabbed and restrained. A swallowed creature has line of sight and line of effect only to the leviathan swallowing it, and no creatures has line of sight or line of effect to it. A creature that escapes the grab is no longer swallowed and appears in a space adjacent to the leviathan. A leviathan can move normally while it has a target grabbed in this way. When the leviathan dies, the target can escape as a move action, appearing in the leviathan’s former space. Sustain Minor: The leviathan sustains the grab, and the target takes 20 damage
Chaos Surge
(Psychic) ♦Recharge
6Attack:
Special close burst 5; +31 vs. WillHit:
3d6 + 11 psychic damage, and the target is blinded and dazed (save ends both) and then pushed 3 squaresEffect:
The Leviathan unleashes a surge of pure energy.
Skills:
- Endurance +30
Str
32 (+11)Dex
10 (+0)Wis
14 (+2)Con
30 (+10)Int
8 (+-1)Cha
9 (+-1)
Alignment
UnalignedZenobaal, Prophecy Incarnate
34
Brute
- Gargantuan,
- Natural,
- Magical Beast
- (Dragon)
- 195000 XP
Initiative:
+22Senses:
Perception +32, Darkvision,truesight 5
HP:
1240Bloodied:
620
AC:
46Fortitude:
47Reflex:
45Will:
46
Speed:
10
-
Immune:
stunnedResist:
30 Cold
Saving Throws:
+5Action points:
2
Traits
Prophecy's Revelation
♦Aura
5enemies do not gain the benefits of concealment or total concealment while within the aura.
Threatening Bite
Zenobaal can make opportunity attacks with his bite against enemies within his reach (3 squares).
Steady Form
Zenobaal makes a saving throw against one ongoing damage effect at the start of his turn.
Standard Actions
Bite
♦At-Will
Attack:
Basic Reach 3; +37 vs. ACHit:
3d12 + 12 damage
Claw
♦At-Will
Attack:
Basic Reach 2; +37 vs. ACHit:
2d12 + 12 damage
Furious Onslaught
♦At-Will
Attack:
Special ;Effect:
Zenobaal makes two claw attacks and one bite attack. While bloodied, he makes three claw attacks instead of two
Breath Weapon
(Cold) ♦Recharge
4Attack:
Special Close blast 5; +34 vs. ReflexHit:
4d12 + 10 cold damage, and the target gains vulnerable 15 all (save ends) and is knocked prone.Miss:
Half damage
Prophecy's Insane Allure
(Fear) ♦Encounter
Attack:
Special Close burst 10; +34 vs. WillHit:
the target is dominated until the end of Zenobaal’s next turn.
Unmaking Tail Slam
♦Recharge
6Attack:
Special Close blast 3; +34 vs. FortitudeHit:
2d8 + 10 damage, and ongoing 15 damage (save ends).
Free Actions
Bloodied Breath
♦Encounter
Trigger:
when first bloodiedAttack:
Special ;Effect:
Breath weapon recharges, and Zenobaal uses it
Triggered Actions
Wing Slice
♦At-Will
Trigger:
when an enemy attacks Zenobaal while flanking himAttack:
Special Reach 2; +37 vs. ACHit:
2d12 + 12 damage, and the target is pushed 3 squares and knocked prone
Other Actions
Glimpse the Truth
(Fear, Psychic) ♦At-Will
Attack:
Special Ranged 20; +35 vs. WillHit:
2d8 + 9 psychic damage, and the target is dazed until the end of Zenobaal’s next turn.
Skills:
- Arcana +30
- Dungeoneering +32
- History +30
- Insight +32
- Nature +32
- Religion +30
Str
33 (+11)Dex
20 (+5)Wis
30 (+10)Con
30 (+10)Int
26 (+8)Cha
28 (+9)
Alignment
EvilHuman Guard
4
Soldier
- Medium,
- Natural,
- Humanoid
- (Exalted, Guard)
- ,Human
- 175 XP
Initiative:
+6Senses:
Perception +8, Darkvision,tremorsense 10
HP:
56Bloodied:
28
AC:
19Fortitude:
17Reflex:
16Will:
15
Speed:
5
-
Immune:
Acid, DiseaseResist:
5 Gaze, 5 Fire
Vulnerable:
+5 Martial, 5 Arcane
Saving Throws:
+0Action points:
1
Traits
Fear Aura
♦Aura
2Tremble with fear
Standard Actions
Halberd
(Weapon) ♦At-Will
Attack:
Basic Reach 2; +11 vs. ACHit:
1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn
Powerful Strike
(Weapon) ♦Recharge
5Requirement:
Requires halberdAttack:
Special reach 2; +11 vs. ACHit:
1d10 + 7 damage, and the target is knocked prone
Crossbow
(Weapon) ♦At-Will
Attack:
Special Ranged 15/30; +10 vs. ACHit:
1d8 + 2 damage
Triggered Actions
New Attack Power
♦At-Will
Attack:
Special ; +9 vs. ACHit:
1d10 + 7 damage.
Skills:
- Streetwise +8
- Acrobatics +4
- Arcana +2
- Bluff +3
- Diplomacy +3
- Dungeoneering +3
- Endurance +5
- Heal +3
- History +2
- Insight +3
- Intimidate +3
- Nature +3
- Religion +2
- Stealth +4
- Thievery +4
- Athletics +5
Str
17 (+3)Dex
15 (+2)Wis
12 (+1)Con
16 (+3)Int
11 (+0)Cha
13 (+1)
Alignment
AnyLanguages
Common, DwarvenEquipment
Chainmail, Halberd, Crossbow, Crossbow Bolts (20)Namissi, Blue Exarch of Tiamat, Ancient Blue Dragon
32
Artillery
- Gargantuan,
- Natural,
- Magical Beast
- (Dragon)
- 135000 XP
Initiative:
+23Senses:
Perception +30, Darkvision
HP:
1184Bloodied:
592
AC:
46Fortitude:
46Reflex:
44Will:
43
Speed:
10
-
Immune:
LightningResist:
0 Cold, 0 Fire
Saving Throws:
+5Action points:
2
Traits
Exarch's Presence
(Fear) ♦Aura
5enemies within the aura take a -2 penalty to attack rolls and saving throws
Standard Actions
Gore
(Lightning) ♦At-Will
Attack:
Basic Reach 4; +37 vs. ACHit:
2d8 + 12 damage plus 2d6 lightning damage, and the target is pushed 3 squares and knocked prone
Claw
♦At-Will
Attack:
Basic Reach 4; +37 vs. ACHit:
2d6 + 12
Draconic Fury
♦At-Will
Attack:
Special ;Effect:
Namissi makes a gore attack and two claw attacks. If all three attacks hit, Namissi recharges wingclap
Breath Weapon
(Lightning) ♦Recharge
5Attack:
Special Close burst 10; +36 vs. ReflexHit:
4d12 + 22 lightning damage, and the target is dazed (save ends).Miss:
Half damage, and the target is dazed until the end of its next turn
Thunderclap
(Thunder) ♦At-Will
Attack:
Special Close burst 3; +36 vs. FortitudeHit:
2d10 + 10 As above, except that the target is stunned (save ends)
Move Actions
Wingclap
♦Encounter
Attack:
Special Namissi flies up to 12 squares and attacks with his wings at the end of his move: reach 4, two targets; +36 vs. FortitudeHit:
3d10 + 10 thunder damage. This movement does not provoke opportunity attacks
Minor Actions
Faith of Tiamat
♦At-Will
Requirement:
usable only while bloodiedAttack:
Special ;Hit:
6d8 + 13Effect:
Namissi’s next successful attack that deals lightning damage instead deals acid, cold, fire, or poison damage (his choice).
Free Actions
Bloodied Breath
(Lightning) ♦Encounter
Trigger:
when first bloodiedAttack:
Special ;Effect:
Namissi’s breath weapon recharges, and he uses it.
Triggered Actions
Exarch's Shield
(Lightning) ♦Encounter
Trigger:
when hit by a ranged or area attackAttack:
Special Area burst 4 within 20; +36 vs. ReflexHit:
4d6 lightning damage, and ongoing 10 lightning damage (save ends).Miss:
Half damage
Skills:
- Athletics +32
- Insight +30
- Intimidate +25
Str
35 (+12)Dex
25 (+7)Wis
29 (+9)Con
32 (+11)Int
31 (+10)Cha
18 (+4)
Alignment
EvilBonepile Hobgoblin Skeleton
1
None
- Medium,
- Natural,
- Animate
- (Undead)
- 25 XP
Initiative:
+3Senses:
Perception +7, Darkvision
HP:
1Bloodied:
0
AC:
15Fortitude:
12Reflex:
14Will:
13
Speed:
6
-
Immune:
Disease, PoisonResist:
5 Necrotic
Saving Throws:
+0Action points:
0
Standard Actions
Claw
♦At-Will
Attack:
Basic ; +11 vs. ACHit:
5 damage
Str
13 (+1)Dex
17 (+3)Wis
14 (+2)Con
13 (+1)Int
3 (+-4)Cha
3 (+-4)
Alignment
UnalignedArcane Ballista
6
Artillery
- Large,
- Natural,
- Animate
- (Construct)
- 250 XP
Initiative:
+8Senses:
Perception +5, low-light vision
HP:
57Bloodied:
28
AC:
18Fortitude:
17Reflex:
18Will:
15
Speed:
6
-
Immune:
Charm, Disease, Fear, Poison, SleepResist:
5 to
Saving Throws:
+0Action points:
0
Standard Actions
Slam
♦At-Will
Attack:
Basic ; +13 vs. ACHit:
1d6 + 4 damage
Lightning Shot
(Lightning) ♦At-Will
Attack:
Basic Ranged 20; +11 vs. ReflexHit:
1d10 + 5 lightning damage
Lightning Burst
(Lightning) ♦At-Will
Attack:
Special Area burst 2 within 20; +9 vs. ReflexHit:
1d10 + 5 lightning damage
Str
19 (+4)Dex
20 (+5)Wis
14 (+2)Con
15 (+2)Int
3 (+-4)Cha
6 (+-2)
Alignment
UnalignedDragon of Tyr
33
Controller
- Gargantuan,
- Natural,
- Magical Beast
- (Dragon)
- 155000 XP
Initiative:
+0Senses:
Perception +25, Darkvision
HP:
1216Bloodied:
608
AC:
47Fortitude:
46Reflex:
43Will:
47
Speed:
10
Saving Throws:
+5Action points:
2
Traits
Dragon's Actions
The Dragon does not roll initiative. It has set initiative counts of 20, 30, and 40, and it takes a turn on each count. It cannot delay or ready actions.
Standard Actions
Claw
♦At-Will
Attack:
Basic Melee 4; +38 vs. ACHit:
6d8 + 14 damage, and the target loses all necrotic and psychic resistance (save ends).
Crippling Bite
♦At-Will
Attack:
Special Melee 4; +38 vs. ACHit:
6d10 + 8 damage, and the target is immobilized (save ends).
Dragon's Defiling
(Necrotic) ♦At-Will
Attack:
Special Close burst 5; +36 vs. FortitudeHit:
4d10 + 9 necrotic damage.
Raking Claws
♦At-Will
Attack:
Special Close blast 4; +38 vs. ACHit:
4d8 + 13 damage, and the Dragon slides the target 2 squares.
Defiling Death
(Necrotic) ♦Recharge
when the Dragon hits with Dragon’s defilingAttack:
Special Ranged 10; +37 vs. FortitudeHit:
6d10 + 10 necrotic damage, and ongoing 20 necrotic damage (save ends).
Breath of Shredding Sand
♦Encounter
Requirement:
The Dragon must be bloodied.Attack:
Special Close blast 20; +37 vs. ReflexHit:
6d10 + 8 damage.Miss:
Half damage.
Telekinetic Pulse
(Force) ♦Encounter
Attack:
Special Close burst 5; +37 vs. FortitudeHit:
6d10 + 8 force damage, and the Dragon pushes the target 5 squares and knocks it prone.Miss:
Half damage, and the Dragon pushes the target 3 squares.
Move Actions
Psionic Uplift
♦At-Will
Attack:
Special ;Effect:
The Dragon pushes each enemy adjacent to it 2 squares and then the Dragon flies its speed + 2.
Free Actions
Bloodied Pulse
♦Encounter
Trigger:
The Dragon is first bloodied.Attack:
Special ;Effect:
Telekinetic pulse recharges, and the Dragon uses it.
Triggered Actions
Lashing Tail
♦At-Will
Trigger:
An enemy ends its movement within 4 squares of the Dragon.Attack:
Special Melee 4; +37 vs. ReflexHit:
6d8 + 14 damage, and the target falls prone.
Str
29 (+9)Dex
28 (+9)Wis
28 (+9)Con
32 (+11)Int
23 (+6)Cha
35 (+12)