Initiative:
+6
Senses:
Perception +8,
AC:
19
Fortitude:
17
Reflex:
16
Will:
15
Saving Throws:
+0
Action points:
0
Attack:
Basic Reach 2; +11 vs. AC
Hit:
1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn
Requirement:
Requires halberd
Attack:
Special reach 2; +11 vs. AC
Hit:
1d10 + 7 damage, and the target is knocked prone
Attack:
Special Ranged 15/30; +10 vs. AC
Hit:
1d8 + 2 damage