Any enemy that starts its turn within the aura takes 10 fire and psychic damage and takes a -2 penalty to Fortitude, Reflex, or Will until the start of its next turn.
Spirit Flight
Abalach-Re becomes insubstantial and phasing while moving.
Standard Actions
Telekinetic Thrust
(Implement)
♦
At-Will
Attack:
Basic Melee 1 or Ranged 10; +27 vs. Fortitude
Hit:
5d8 + 9 damage, and Abalach-Re slides the target 5 squares and the target is immobilized (save ends).
Disrupting Touch
(Force)
♦
At-Will
Attack:
Basic Melee 3 or Ranged 10; +27 vs. Reflex
Hit:
3d10 + 4 damage, and ongoing 10 force damage (save ends).
Instinct Overload
(Implement, psychic)
♦
At-Will
Attack:
Basic Melee 1 or Ranged 10; +27 vs. Will
Hit:
4d10 + 9 psychic damage, and Abalach-Re chooses a minor or a move action that the target must take during its next turn. Abalach-Re cannot make the target use a power.
Morphing Power Splice
♦
At-Will
Attack:
Special ;
Effect:
Abalach-Re makes three basic attacks. These attacks do not provoke opportunity attacks.
Defiling Field
(Necrotic, zone)
♦
Recharge
when first bloodied
Attack:
Special ;
Effect:
Abalach-Re creates a zone in a close burst 3 that lasts until the end of the encounter. When an enemy takes damage while within the zone, it also takes ongoing 15 necrotic damage (save ends).
Move Actions
Allocation
(Teleportation)
♦
Recharge
when first bloodied
Attack:
Special ;
Effect:
Abalach-Re teleports 10 squares. She then slides any creature adjacent to her 5 squares.
Triggered Actions
Vengeance of Adaptive Flesh
♦
At-Will
Trigger:
Abalach-Re is hit by an attack.
Attack:
Special Ranged 10; +27 vs. Will
Hit:
Ongoing 15 damage of the triggering damage type, if any. This attack does not provoke opportunity attacks.