Namissi, Blue Exarch of Tiamat, Ancient Blue Dragon

 32

Artillery

Traits

aura

Exarch's Presence

(Fear) ♦

Aura

5

enemies within the aura take a -2 penalty to attack rolls and saving throws

Standard Actions

basic melee

Gore

(Lightning) ♦

At-Will

  • Attack: 

    Basic Reach 4; +37 vs. AC
  • Hit: 

    2d8 + 12 damage plus 2d6 lightning damage, and the target is pushed 3 squares and knocked prone
basic melee

Claw

At-Will

  • Attack: 

    Basic Reach 4; +37 vs. AC
  • Hit: 

    2d6 + 12
melee

Draconic Fury

At-Will

  • Attack: 

    Special ;
  • Effect: 

    Namissi makes a gore attack and two claw attacks. If all three attacks hit, Namissi recharges wingclap

Breath Weapon

(Lightning) ♦

Recharge

5
  • Attack: 

    Special Close burst 10; +36 vs. Reflex
  • Hit: 

    4d12 + 22 lightning damage, and the target is dazed (save ends).
  • Miss: 

    Half damage, and the target is dazed until the end of its next turn

Thunderclap

(Thunder) ♦

At-Will

  • Attack: 

    Special Close burst 3; +36 vs. Fortitude
  • Hit: 

    2d10 + 10 As above, except that the target is stunned (save ends)

Move Actions

melee

Wingclap

Encounter

  • Attack: 

    Special Namissi flies up to 12 squares and attacks with his wings at the end of his move: reach 4, two targets; +36 vs. Fortitude
  • Hit: 

    3d10 + 10 thunder damage. This movement does not provoke opportunity attacks

Minor Actions

Faith of Tiamat

At-Will

  • Requirement: 

    usable only while bloodied
  • Attack: 

    Special ;
  • Hit: 

    6d8 + 13
  • Effect: 

    Namissi’s next successful attack that deals lightning damage instead deals acid, cold, fire, or poison damage (his choice).

Free Actions

Bloodied Breath

(Lightning) ♦

Encounter

  • Trigger: 

    when first bloodied
  • Attack: 

    Special ;
  • Effect: 

    Namissi’s breath weapon recharges, and he uses it.

Triggered Actions

area

Exarch's Shield

(Lightning) ♦

Encounter

  • Trigger: 

    when hit by a ranged or area attack
  • Attack: 

    Special Area burst 4 within 20; +36 vs. Reflex
  • Hit: 

    4d6 lightning damage, and ongoing 10 lightning damage (save ends).
  • Miss: 

    Half damage
  • Str

    35 (+12)
  • Dex

    25 (+7)
  • Wis

    29 (+9)
  • Con

    32 (+11)
  • Int

    31 (+10)
  • Cha

    18 (+4)

Alignment

Evil