Initiative:
+6
Senses:
Perception +8, Darkvision,tremorsense 10
AC:
19
Fortitude:
17
Reflex:
16
Will:
15
-
Immune:
Acid, Disease Resist:
5 Gaze, 5 Fire
Vulnerable:
+5 Martial, 5 Arcane
Saving Throws:
+0
Action points:
1
Attack:
Basic Reach 2; +11 vs. AC
Hit:
1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn
Requirement:
Requires halberd
Attack:
Special reach 2; +11 vs. AC
Hit:
1d10 + 7 damage, and the target is knocked prone
Attack:
Special Ranged 15/30; +10 vs. AC
Hit:
1d8 + 2 damage
Attack:
Special ; +9 vs. AC
Hit:
1d10 + 7 damage.