Dragon of Tyr

 33

Controller

Traits

Dragon's Actions

The Dragon does not roll initiative. It has set initiative counts of 20, 30, and 40, and it takes a turn on each count. It cannot delay or ready actions.

Standard Actions

basic melee

Claw

At-Will

  • Attack: 

    Basic Melee 4; +38 vs. AC
  • Hit: 

    6d8 + 14 damage, and the target loses all necrotic and psychic resistance (save ends).
melee

Crippling Bite

At-Will

  • Attack: 

    Special Melee 4; +38 vs. AC
  • Hit: 

    6d10 + 8 damage, and the target is immobilized (save ends).
close burst

Dragon's Defiling

(Necrotic) ♦

At-Will

  • Attack: 

    Special Close burst 5; +36 vs. Fortitude
  • Hit: 

    4d10 + 9 necrotic damage.
close blast

Raking Claws

At-Will

  • Attack: 

    Special Close blast 4; +38 vs. AC
  • Hit: 

    4d8 + 13 damage, and the Dragon slides the target 2 squares.
ranged

Defiling Death

(Necrotic) ♦

Recharge

when the Dragon hits with Dragon’s defiling
  • Attack: 

    Special Ranged 10; +37 vs. Fortitude
  • Hit: 

    6d10 + 10 necrotic damage, and ongoing 20 necrotic damage (save ends).
close blast

Breath of Shredding Sand

Encounter

  • Requirement: 

    The Dragon must be bloodied.
  • Attack: 

    Special Close blast 20; +37 vs. Reflex
  • Hit: 

    6d10 + 8 damage.
  • Miss: 

    Half damage.
close burst

Telekinetic Pulse

(Force) ♦

Encounter

  • Attack: 

    Special Close burst 5; +37 vs. Fortitude
  • Hit: 

    6d10 + 8 force damage, and the Dragon pushes the target 5 squares and knocks it prone.
  • Miss: 

    Half damage, and the Dragon pushes the target 3 squares.

Move Actions

Psionic Uplift

At-Will

  • Attack: 

    Special ;
  • Effect: 

    The Dragon pushes each enemy adjacent to it 2 squares and then the Dragon flies its speed + 2.

Free Actions

close burst

Bloodied Pulse

Encounter

  • Trigger: 

    The Dragon is first bloodied.
  • Attack: 

    Special ;
  • Effect: 

    Telekinetic pulse recharges, and the Dragon uses it.

Triggered Actions

melee

Lashing Tail

At-Will

  • Trigger: 

    An enemy ends its movement within 4 squares of the Dragon.
  • Attack: 

    Special Melee 4; +37 vs. Reflex
  • Hit: 

    6d8 + 14 damage, and the target falls prone.
  • Str

    29 (+9)
  • Dex

    28 (+9)
  • Wis

    28 (+9)
  • Con

    32 (+11)
  • Int

    23 (+6)
  • Cha

    35 (+12)

Alignment

Chaotic Evil